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Commit 5a6711dc authored by Jiawen Gong's avatar Jiawen Gong
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Update file week11.md

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......@@ -32,21 +32,21 @@ The project explores the possibilities to create relief surfaces and three-dimen
1. Save your 3D model in .STL
1. Save your 3D model in .STL
2. Import it in VCarve.
2. Import it in VCarve.
3. Fill in the section regarding your material (size and margins).
3. Fill in the section regarding your material (size and margins).
4. Material Setup —> Z position click on the left bottom corner in the diagram.
4. Material Setup —> Z position click on the left bottom corner in the diagram.
5. Toolbar click on : tool database —> choose the right tool for you or create a new one yourself. We used “foam end mill 5mm”.
5. Toolbar click on : tool database —> choose the right tool for you or create a new one yourself. We used “foam end mill 5mm”.
6. We changed the speed and feed of the foam tool we choose : (spindle speed: 1000 r.p.m) (feed rate 80%) (plunge rate 20mm/sec).
6. We changed the speed and feed of the foam tool we choose : (spindle speed: 1000 r.p.m) (feed rate 80%) (plunge rate 20mm/sec).
7. Create tool path: ROUGHING —> click on the roughing icon —> Limit Boundary “Material Boundary” —> Rough Strategy “Boundary Z level Raster X FINISHING —> click on Icon finishing under toolpath —> Limit Boundary “Model off-set 10mm” —> Area Machine Strategy “off-set/climb”
7. Create tool path: ROUGHING —> click on the roughing icon —> Limit Boundary “Material Boundary” —> Rough Strategy “Boundary Z level Raster X FINISHING —> click on Icon finishing under toolpath —> Limit Boundary “Model off-set 10mm” —> Area Machine Strategy “off-set/climb”
8. Save the toolpaths separately, ready for shotbot import.
8. Save the toolpaths separately, ready for shotbot import.
### **3D MILLING WITH SHOPBOT**
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