diff --git a/docs/assignments/week11.md b/docs/assignments/week11.md index 8a4acf9887062ee06798fb90ffd8b6fb024a5ea6..0801e851db9970c565fe8b98203842845a9fe678 100644 --- a/docs/assignments/week11.md +++ b/docs/assignments/week11.md @@ -32,21 +32,21 @@ The project explores the possibilities to create relief surfaces and three-dimen - 1. Save your 3D model in .STL + 1. Save your 3D model in .STL - 2. Import it in VCarve. + 2. Import it in VCarve. - 3. Fill in the section regarding your material (size and margins). + 3. Fill in the section regarding your material (size and margins). - 4. Material Setup —> Z position click on the left bottom corner in the diagram. + 4. Material Setup —> Z position click on the left bottom corner in the diagram. - 5. Toolbar click on : tool database —> choose the right tool for you or create a new one yourself. We used “foam end mill 5mm”. + 5. Toolbar click on : tool database —> choose the right tool for you or create a new one yourself. We used “foam end mill 5mm”. - 6. We changed the speed and feed of the foam tool we choose : (spindle speed: 1000 r.p.m) (feed rate 80%) (plunge rate 20mm/sec). + 6. We changed the speed and feed of the foam tool we choose : (spindle speed: 1000 r.p.m) (feed rate 80%) (plunge rate 20mm/sec). - 7. Create tool path: ROUGHING —> click on the roughing icon —> Limit Boundary “Material Boundary” —> Rough Strategy “Boundary Z level Raster X FINISHING —> click on Icon finishing under toolpath —> Limit Boundary “Model off-set 10mm” —> Area Machine Strategy “off-set/climb” + 7. Create tool path: ROUGHING —> click on the roughing icon —> Limit Boundary “Material Boundary” —> Rough Strategy “Boundary Z level Raster X FINISHING —> click on Icon finishing under toolpath —> Limit Boundary “Model off-set 10mm” —> Area Machine Strategy “off-set/climb” - 8. Save the toolpaths separately, ready for shotbot import. + 8. Save the toolpaths separately, ready for shotbot import. ### **3D MILLING WITH SHOPBOT**