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Commit cd94158d authored by Bérénice Courtin's avatar Bérénice Courtin
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Update docs/development/02-process.md

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......@@ -137,20 +137,23 @@ Standing, making the character talk. I made smaller moves to make it more realis
3D prop on Blender: the small mold of alien head from clea picture:
Then I made a small 3D from the website....., that got me to draw its shape thanks to this tuto. I then exported it into Blender to modify it. I could sculpt it on top of the shape. I added first a picture of the real element to have indication of volume. Then with the tablet graphic, I drew the eyebrows with volume, the mouse and made hole where the nose is, pushing it more or less with the graphic tablet pen.
Then I made a small 3D from the website https://monstermash.zone/ , that got me to draw its shape thanks to this tuto https://www.youtube.com/watch?v=k043OByAG-4. I then exported it into Blender to modify it. I could sculpt it on top of the shape. I added first a picture of the real element to have indication of volume. Then with the tablet graphic, I drew the eyebrows with volume, the mouse and made hole where the nose is, pushing it more or less with the graphic tablet pen.
I also have the mycelium version of it that I made during Fabricademy and that I want to use for the video, on the floor near the Nornes, at their feet.
I made animation renders on Blender with the alien heads coming up. The characters are almost finalized.
I still need to add the good glasses which are coming from Ornella Pizzi with whom I am collaborating as she is lending her sunglasses for the photoshoot and video as well as a 3D render of them that she made. It took more than one night to render 10 seconds of animation.
## **Prototypes**
![](../images/Development/process_1.jpg)
knitting :
Knitting :
I knitted another big sample of 140 crochets. I had less troubles than before, I imagine it is thanks to the material, knitting with cotton of this size seems easier. I had to put bigger weights on the comb and every few lines of knit I had to put up the weights on the sides. I had to be carefull that the crochets were properly opened and that they were taking all of the threads, to not get holes. What worked the best was mixing cotton threads with wool threads for some reason, although there should be a way to make a bit fabric with only wool, but I didn't manage with the weigh and the quantity of knitting I needed.
pattern making of the balaclava:
Pattern making of the balaclava:
For the pattern making of the balaclava, I decided to make a cut myself, from the past prototype. I took the measurements and did some adjustments to have it a bit tighter at the back.
I then passed it onto Inksape, drawing it so that it would use as little fabric as possible.
......@@ -178,8 +181,32 @@ I then had to make few trials of combinaisons of threads together. I tried diffe
I will anyways have to be care-full with the size of the fabric that is going to be smaller anyways if it is just wool. Ill have to calculate the size ill need for the balaclavas, probably have double for the two sides.
I received the final good threads, the wool yarn and the conductive thread.
I calculated the density of the small head pattern depending on the yarn and the density I used to knit. From 8 to 6 of density on the knitting machine. I multiplied the designs by 1,5 after calculating the knits per cm.
I managed to knit the Norne Skuld by using three wool threads and conductive thread for the tentacles. I tried it on the mannequi and set on the wall to see different options. But then the knit for Verdandi didn't work as the yellow thread was always breaking. I imagine the thread cone was specifically not strong enough as the other ones worked well. Ill mix it with cotton next time to try out.
I then started to make a new prop of alien head out of the mycelium trash from Amandine's workshop.
I had to disinfect my tools, gloves and wear a mask. I then had to wet the mycelium pieces and make it into powder to put it back into the silicone mold I had.
![](../images/Development/19.jpg)
The week before we presented the video
It has been an intense week as I also had to plan the whole filming session, thinking about many things such as light, getting the interactions with garments working for the performers and myself. Getting the performance planned and sequences for the video that I will need. Think about it in the shortest time possible as it's good to not waste time. We were a team of 4 people so for a film we all had to have few roles at once. We also recorded the sound with a professional recorder in case it was not enough with the camera. Although I didn't use it in the end as it was a big jib to listen to the whole session, also it would have been good to mark the sound sequences with claps for instance.
Filming :
For green screen :
While filming we had to tense the green fabric as much as we could, so that there is no shadow. I also had to use pinces for that and the clothes hangers as instance. It would have been better with a wider green screen for the three characters to fit in the same frame with “plein pied”. We set up the living room so that there was no sun light but we put as many spot lights as we could.
Film making – montage :
I've been working on the video on Davinci Resolve 18, which is a good free software. I've learnt to get away a green screen. In tutorials they explained how to remove it and I had to be carefull that the borders on the outside of the shapes of the characters was blurry enough to not make a line but not too blury that it doesn't take away too much of it and would look weird. I realised it looked better if the characters where from far than from closely. I had to control well the parameters to not get green parts of the characters transparent.
I made different collages by making different layers on top of eachothers. I got to understand better transitions in the sounds and the images.
For the exhibition I am doing in Oullins at the Lab I will present the video and some samples most probably as my garments are going to be presented in Romania for the Design Week. I have to make decisions for the set up or the way it can be exhibited as it can be complicated for head pieces.
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