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Commit 5f533f11 authored by Bérénice Courtin's avatar Bérénice Courtin
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Update docs/development/02-process.md

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......@@ -75,11 +75,14 @@ I thought with ayab it could also be that I started the knitting on the left for
After I got a big piece, I went to the other Textile Lab, to sew the parts together with an Overlock machine.
Here again, holes appearing, and I had to sew over them again at some point.
I tried few different options of shapes until getting one that I preferred, using another sample I made the week before. I also quite like the effect of the overlock so I'll see if I wont make it visible later.
I have my first prototype, now I need to find threads of wool or cotton that are similar, to make it over again an then start thinking of the overall/bodysuit.
I'll make it in 4 parts on the upper part + probably two parts for the arms and four parts for the legs.
I'll then sew them together.
![](../images/Development/18.jpg)
......@@ -87,6 +90,7 @@ With my girlfriend, Sara, that is a 3D artist, we started working on the 3D repr
During Fabricademy I started using Blender with her and we learnt together how to generate clothes and textiles there.
Her website:
Capitalistwhore.me
First, I tried to make clothes from 2 parallel squares, and sew them together, similarly to Clo 3D.
......@@ -101,6 +105,23 @@ Problems:
I did not manage to make the tentacles at first, and I thought it was because of the subdivision of the skin that was too low but then I just had to change the quality of the tentacles and it was enough.
At first it was making some holes in the outfit and the tentacles were too big or too smalls.
Week 2 February
I started to look at how to aninate my first character in Blender, through putting it bones first and then I added an Add-ons on Blender to detect moves from webcam to repeat them into the animation. I managed to get a move of me passing the future “cord” with my hands but there are still some glitches. There was a glitch where the legs were doing weird moves and another one with the arms going inwards the body.
Week 3 February
We have the mid term presentations so I prepared for that.
I wanted to make a few more videos on Blender.
First of all, the process to animate my character was with the Add-on BlendarMocap.
After choosing the add on on the right side, I had to select a motion capture with movie file, I then had to select the armature and the drivers for face, body and hands.
I then use the detection using Webcam and start with Target the Face, with facial rigs. Then I target Hands using webcam. Then the body motion, using the webcam, taking care of having enough space to be able to see the feet, otherwise the animation can make weird moves.
Then I made two videos showing a short animation with the front view of the first version of the 3 characters, this animation took about two hours to render. I made a second animation that was doing a body scan view of the character of Verdandi that took also about two hours to render.
## **Prototypes**
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