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Commit a6f56ed7 authored by Teo Serra's avatar Teo Serra
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week13 add end

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......@@ -19,8 +19,8 @@ on polymer, as rigid as possible.
class="mx-auto d-block">
</div>
<div class="col-md-6 align-self-center" markdown="1" >
<img src = "./img/week13/Casting_Final.jpg" alt = "CastFinal"
class="mx-auto d-block" >
<img src = "./img/week13/Final_Result.jpg" alt = "FinalRes"
class="mx-auto d-block">
</div>
</div>
......@@ -242,4 +242,31 @@ class="mx-auto d-block" >
Now that the mould is full, I have to wait 16 hours for the polymer to cure.
*add end*
After the curing time I can open the mould. I use a small scalpel to
separate the two parts of the mold. The result is quite satisfying!
I still need to clean up the excess bits.
<div class="row">
<div class="col-md-5 align-self-center" markdown="1" >
<img src = "./img/week13/Unmolding_1.jpg" alt = "UnMold1"
class="mx-auto d-block">
</div>
<div class="col-md-7 align-self-center" markdown="1" >
<img src = "./img/week13/Unmolding_2.jpg" alt = "UnMold2"
class="mx-auto d-block" >
</div>
</div>
<img src = "./img/week13/Unmolding_3.jpg" alt = "UnMold3"
class="mx-auto d-block" width = 80%>
After removing the excess material, the result is really good,
quite smooth and precise.
<img src = "./img/week13/Final_Result.jpg" alt = "FinalRes"
class="mx-auto d-block" width = 80%>
A little bonus: the piece is very non-slip, so you can play a game of chess vertically.
<img src = "./img/week13/Window_View.jpg" alt = "WinView"
class="mx-auto d-block" width = 50%>
static/img/week13/Final_Result.jpg

92.5 KiB

static/img/week13/Unmolding_1.jpg

71.1 KiB

static/img/week13/Unmolding_2.jpg

132 KiB

static/img/week13/Unmolding_3.jpg

66.3 KiB

static/img/week13/Window_View.jpg

457 KiB

static/img/week13/Window_View2.jpg

632 KiB

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