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# Processing and Arduino with Serial communication
## Example_1
Arduino
```
void setup(){
Serial.begin(9600);
}
void loop(){
Serial.write(100);// 1 byte = 0-255
delay(1000);
Serial.write(200);// 256 goes to 0
delay(1000);
}
```
Processing
```
import processing.serial.*;
Serial myPort;
int x;
void setup(){
size(256, 256);// canvas size
myPort = new Serial(this, "/dev/tty.usbmodem1411", 9600); //port
}
void draw(){
background(255);
ellipse(x,100,50,50); //(center_x,center_y,width,height)
}
void serialEvent(Serial p){
x = p.read(); // read value from serial
println(x);
}
```
## Example_2
Ref. [Distance 2D](https://processing.org/examples/distance2d.html)
<hr />
=== "Distance 2D"
```
/**
* Distance 2D.
*
* Move the mouse across the image to obscure and reveal the matrix.
* Measures the distance from the mouse to each square and sets the
* size proportionally.
*/
float max_distance;
void setup() {
size(640, 360);
noStroke();
max_distance = dist(0, 0, width, height);
}
void draw() {
background(0);
for(int i = 0; i <= width; i += 20) {
for(int j = 0; j <= height; j += 20) {
float size = dist(mouseX, mouseY, i, j);
size = size/max_distance * 66;
ellipse(i, j, size, size);
}
}
}
```
=== "Distance 2D + Arduino serial"
```
////////////////////////////add
import processing.serial.*;
Serial myPort;
int x;
////////////////////////////added
float max_distance;
void setup() {
size(640, 360);
noStroke();
max_distance = dist(0, 0, width, height);
myPort = new Serial(this, "/dev/cu.usbmodem14401", 9600); //port////add
}
void draw() {
background(0);
for(int i = 0; i <= width; i += 20) {
for(int j = 0; j <= height; j += 20) {
float size = dist(x, mouseY, i, j);//////// changed mouseX to X
size = size/max_distance * 66;
ellipse(i, j, size, size);
}
}
}
////////////////////////////add
void serialEvent(Serial p){
x = p.read(); // read value from serial
println(x);
}
////////////////////////////added
```
## Example_3
Ref.[Storing Input](https://processing.org/examples/storinginput.html)
<hr />
=== "Storing Input"
```
/**
* Storing Input.
*
* Move the mouse across the screen to change the position
* of the circles. The positions of the mouse are recorded
* into an array and played back every frame. Between each
* frame, the newest value are added to the end of each array
* and the oldest value is deleted.
*/
int num = 60;
float mx[] = new float[num];
float my[] = new float[num];
void setup() {
size(640, 360);
noStroke();
fill(255, 153);
}
void draw() {
background(51);
// Cycle through the array, using a different entry on each frame.
// Using modulo (%) like this is faster than moving all the values over.
int which = frameCount % num;
mx[which] = mouseX;
my[which] = mouseY;
for (int i = 0; i < num; i++) {
// which+1 is the smallest (the oldest in the array)
int index = (which+1 + i) % num;
ellipse(mx[index], my[index], i, i);
}
}
```
=== "Storing Input + Arduino serial"
```
/**
* Storing Input.
*
* Move the mouse across the screen to change the position
* of the circles. The positions of the mouse are recorded
* into an array and played back every frame. Between each
* frame, the newest value are added to the end of each array
* and the oldest value is deleted.
*/
////////////////////////////add
import processing.serial.*;
Serial myPort;
int x;
////////////////////////////added
int num = 60;
float mx[] = new float[num];
float my[] = new float[num];
void setup() {
size(640, 360);
noStroke();
fill(255, 153);
myPort = new Serial(this, "/dev/cu.usbmodem14401", 9600); //port////add
}
void draw() {
background(51);
// Cycle through the array, using a different entry on each frame.
// Using modulo (%) like this is faster than moving all the values over.
int which = frameCount % num;
mx[which] = x;//mouseX;////// changed mouseX to X
my[which] = mouseY;
for (int i = 0; i < num; i++) {
// which+1 is the smallest (the oldest in the array)
int index = (which+1 + i) % num;
ellipse(mx[index], my[index], i, i);
}
}
////////////////////////////add
void serialEvent(Serial p){
x = p.read(); // read value from serial
println(x);
}
////////////////////////////added
```
## Export as Applications



<video width="400" controls>
<source src="../../images/processing/app.mp4" type="video/mp4">
</video>
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## Processing to P5.js Converter
[Processing to P5.js Converter](https://pde2js.herokuapp.com/)

<hr />
=== "Processing code"
```
/**
* Mouse 2D.
*
* Moving the mouse changes the position and size of each box.
*/
void setup() {
size(640, 360);
noStroke();
rectMode(CENTER);
}
void draw() {
background(51);
fill(255, 204);
rect(mouseX, height/2, mouseY/2+10, mouseY/2+10);
fill(255, 204);
int inverseX = width-mouseX;
int inverseY = height-mouseY;
rect(inverseX, height/2, (inverseY/2)+10, (inverseY/2)+10);
}
```
=== "P5.js code "
```
/**
* Mouse 2D.
*
* Moving the mouse changes the position and size of each box.
*/
function setup() {
initializeFields();
createCanvas(640, 360);
noStroke();
rectMode(CENTER);
}
function draw() {
background(51);
fill(255, 204);
rect(mouseX, height / 2, mouseY / 2 + 10, mouseY / 2 + 10);
fill(255, 204);
var inverseX = width - mouseX;
var inverseY = height - mouseY;
rect(inverseX, height / 2, (inverseY / 2) + 10, (inverseY / 2) + 10);
}
function initializeFields() {
}
```
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## embed p5.js
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/addons/p5.sound.min.js"></script>
<link rel="stylesheet" type="text/css" href="style.css>
<meta charset="utf-8" />
<script>
/**
* Mouse 2D.
*
* Moving the mouse changes the position and size of each box.
*/
function setup() {
initializeFields();
createCanvas(640, 360);
noStroke();
rectMode(CENTER);
}
function draw() {
background(51);
fill(255, 204);
rect(mouseX, height / 2, mouseY / 2 + 10, mouseY / 2 + 10);
fill(255, 204);
var inverseX = width - mouseX;
var inverseY = height - mouseY;
rect(inverseX, height / 2, (inverseY / 2) + 10, (inverseY / 2) + 10);
}
function initializeFields() {
}
</script>
```
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/addons/p5.sound.min.js"></script>
<link rel="stylesheet" type="text/css" href="style.css>
<meta charset="utf-8" />
<script>
/**
* Mouse 2D.
*
* Moving the mouse changes the position and size of each box.
*/
function setup() {
initializeFields();
createCanvas(640, 360);
noStroke();
rectMode(CENTER);
}
function draw() {
background(51);
fill(255, 204);
rect(mouseX, height / 2, mouseY / 2 + 10, mouseY / 2 + 10);
fill(255, 204);
var inverseX = width - mouseX;
var inverseY = height - mouseY;
rect(inverseX, height / 2, (inverseY / 2) + 10, (inverseY / 2) + 10);
}
function initializeFields() {
}
</script>
```
## Open in other page
```
├── p5_js
│ ├── p5_js.md
│ ├── sketch.js
│ └── style.css
```
<hr />
=== "p5_js.md"
```
<!DOCTYPE html>
<html lang="en">
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/addons/p5.sound.min.js"></script>
<link rel="stylesheet" type="text/css" href="../style.css">
<meta charset="utf-8" />
</head>
<body>
<main>
</main>
<script src="../sketch.js"></script>
</body>
</html>
```
=== "sketch.js"
```
/**
* Mouse 2D.
*
* Moving the mouse changes the position and size of each box.
*/
function setup() {
initializeFields();
createCanvas(640, 360);
noStroke();
rectMode(CENTER);
}
function draw() {
background(51);
fill(255, 204);
rect(mouseX, height / 2, mouseY / 2 + 10, mouseY / 2 + 10);
fill(255, 204);
var inverseX = width - mouseX;
var inverseY = height - mouseY;
rect(inverseX, height / 2, (inverseY / 2) + 10, (inverseY / 2) + 10);
}
function initializeFields() {
}
```
=== "style.css"
```
html, body {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
```
Open in other page: [p5_js.md](./p5_js/p5_js.md)