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Commit 82e45d3b authored by Loes's avatar Loes
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added files and update wk2

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**pronounce in Australian accent, quote by drag performer [Courtney Act](https://rupaulsdragrace.fandom.com/wiki/Courtney_Act)*
**TO DO**<br>
add files<br>
assembling process<br>
pinterest gif <br>
upload images to folder for exhibition<br>
![](../images/wk02_nike.jpg)
......@@ -12,12 +13,13 @@ upload images to folder for exhibition<br>
For this weeks' assignment, I've done the research and practice work without separating them, to see if I can keep the thinking and doing more connected. I loved the week's theme of not thinking of the body as a white canvas, but instead understand how any perception of, or idea about bodies is already cultural and, if I may add: implicated in body politics. It resulted in three experiments and a realized physical model made out of paper. In summary I have:
1. Generated a 3D mesh of a body using *MakeHuman*
2. Generated a 3D mesh of a body by *scanning*, using *SizeStream*
2. Generated a 3D mesh of a body by *scanning*, using *SizeStream* and Capture app for iOS
3. Manipulated a 3D mesh (using *Rhinoceros*)
* by chopping limbs using the *MeshBoolean* commands
* by rotating and making repetitions
* by adding a platform using the *MeshBooleanUnion* command
* by reducing the amount of faces and vertices of the mesh
* etc etc
4. Translating the design into flat pieces using *Slicer*
5. Cut the designs using a *laser cutter* and assembled a paper model.
......@@ -93,7 +95,14 @@ Download *MakeHumanAngry* (made with MakeHuman) here:
##Get The Body You Want!: Creating a 3D mesh of someone's body by scanning it
What I used for bodyscanning is the [SizeStream SS20 body scanner and software](http://sizestream.com/ss20-classic/) we have at work. Colleagues at the Fashion Research and Technology group use this machine to create a database of measurements to optimize e.g. the design of uniforms. The process of scanning is so straightforward, it's a bit silly to document, but here are the steps and below is a video that shows how it's done. Even the voice instruction and music you hear is really how the interface guides you lol.
**Capture app for iOS**
I used this nice app for iOS, that creates a point cloud from a scene you capture by slowly moving your phone. It didn't work on my good ol' iPhone SE, so I used my sister's newer model, thanks sis. I made a capture of myself and my nephew Faas on my lap. Of course he didn't really want to sit still (he's 11 months old). But you still get the idea. The .usdz file was a little hard to manipulate or even view. There's not so many tools yet for this Apple-native 3D file format, so it's still a bit hardcore. [This tutorial](https://medium.com/@alberto.taiuti/usd-z-deep-dive-for-arkit-part-one-11bcf24a3deb) explained a bit more about the filetype... I managed to view it by opening it with TouchDesigner though, it looks like this:
![](../images/wk02_scan_capture.jpg)<br>
*3D scan of myself and nephew made with Capture for iOS, Loes Bogers*
**SizeStream**
More useful to me was the [SizeStream SS20 body scanner and software](http://sizestream.com/ss20-classic/) we have at work. Colleagues at the Fashion Research and Technology group use this machine to create a database of measurements to optimize e.g. the design of uniforms. The process of scanning is so straightforward, it's a bit silly to document, but here are the steps and below is a video that shows how it's done. Even the voice instruction and music you hear is really how the interface guides you lol.
* Step 0: find a model and ask for permission to use their data. Specify how you'll use it.
* Step 1: ask them to step into the scanner and hold handle bars,
......@@ -222,13 +231,13 @@ At 95% I started losing details in the face. And at 99% (300 faces) it started g
*Playing around with reducing the number of polygons, in the end I reduced the model to 200 faces (in purple)*
###Material choices *before* fabrication design
I'd prefer not to go overboard creating this assignment, as it's unlikely I'll be *using* intensively, so I'll try to reduce the amount of materials required to produce the torso. The material provided by is 4-8 sheets of corrugated cardboard, with dimensions of 1160 X 960 cm and a thickness of 3mm.
I'd prefer not to go overboard on material use in creating this assignment, as I have no idea whether I'll be *using* the mannequin intensively at all. So I'll try to reduce the amount of materials required to produce the torso while still making a full-sized torso that hopefully comes out nicely. The default material provided by is 4-8 sheets of corrugated cardboard, with dimensions of 1160 X 960 mm and a thickness of 3mm.
Stacking slices makes for a nice solid mannequin with a lot of detail but easily eats up more than 20 cardboard sheets. So you will see I've opted for the folded panels technique using Slicer (see below), and estimated I'd get better results using 300gms colored paper because it allows me to fold the vertices using tongue connections (see below). I got my go-to heavy duty paper: [Florentino 300gms at Van der Linde in Amsterdam](https://www.vanderlindewebshop.com/nl/catalog/papier-karton/gekleurd-papier/van-der-linde-gekleurd-papier-en-karton/florentino-gekleurd-papier-300-grams/g+c+bg+a).
###Translating 3D model into flat design plans with Slicer
I installed [Slicer for Mac](https://apps.autodesk.com/FUSION/en/Detail/Index?id=8699194120463301363&appLang=en&os=Mac&autostart=true) and imported my .STL file. The orientation was wrong so I changed it to Z on import and then clicked the rounded arrow button a few times to get the thing up straight.
I installed [Slicer for Mac](https://apps.autodesk.com/FUSION/en/Detail/Index?id=8699194120463301363&appLang=en&os=Mac&autostart=true) and imported my .STL file. The orientation was wrong so I changed the *up*-axis to the Z-axis (not Y) on import and then clicked the rounded arrow button a few times to get the thing up straight.
I played around with the different techniques and settled on the *folded panels* technique and made some decisions about my material (see above). Then I put in the dimensions of my material and looked at the plans and the errors. My pieces were way too big for the material so I had to add a lot of seams.
......@@ -239,18 +248,23 @@ There's quite a nice basic tutorial written by Fabian Morón Zirfas & University
## Cutting the design plans
After I ran a test it became clear that the slots I had for my design were not going to be big enough to give the structure any integrity and would only work as orientation markers. I tried getting the design sliced with bigger slots but the very narrow vertices cannot accommodate tabs or slots well, so I was unable to resolve the issues using this technique. So I opted for taping down the seams on the inside, using the slots as a guide.
After I ran a test it became clear that the slots I had for my design were not going to be big enough to give the structure any integrity and would only work as orientation markers. I tried getting the design sliced with bigger slots but the very narrow vertices cannot accommodate tabs or slots well. I spent the whole morning but was unable to resolve the issues using this technique. So was ready to opt for taping down the seams on the inside, using the slots as a guide.
![](../images/wk02_cuttest.jpg)
*Cut test for slots (see size of glasses for reference)*
**BRM Laser at WAAG**
This is the same laser I'm used to at work but an older model so some stuff is different. For example, I need to use much higher settings to cut this paper than I would at work (Speed 100/Power 20, compared to 16 or so).
Paulina who was cutting before me had some issues with the machine so I didn't get a chance to cut on Monday. This turned out to be a blessing in disguise! In the evening I stubbornly tried to optimize the designs by using tabs instead of tongues, and also enlarging the tabs. For some reason the software wouldn't let me do it earlier today or kept complaining about model issues. This time around I was able to make a cutting layout that could actually work! OMG yes! I think the trick was to just start all over and import the .stl file again. For some weird reason Slicer just seemed to need a fresh start.
![](../images/wk02_bigtabs.jpg)
*put it on the tab please*
###How to Use the BRM Laser at Fablab WAAG
This is the same laser I'm used to at work but an older model so some stuff is different. For example, I need to use much higher settings to cut this paper than I would at work (Speed 100/Power 20, compared to 16 or so). NOTE: I only did a test here, because of some issues with someone else's assignment I decided to cut my assignment at work where we have the same laser, just a newer version.
![](../images/wk02_exportai2.jpg)
*untick all boxes and get less headache later...*
**Cutting: step by step**:<br>
**Cutting at WAAG: step by step**:<br>
1. Export design to Illustrator 2, and ***untick all the boxes***
2. Or use a .dxf
......@@ -262,9 +276,10 @@ This is the same laser I'm used to at work but an older model so some stuff is d
8. Delete double lines Go **to Tools - Unite Lines**
9. On laser software: put in settings (do test first!) I tested for 300 grams paper on speed 100, power 16, 18 and 20 and settled on the latter.
10. Download file: del all to delete old file, download new file to machine.
11. Run a test, check check check, turn on the laser head and GO! Stay with the machine.
**Problems**<br>
The laser software didn't recognize the colors in my design, so I had to redo my designs before taking them to the laser. I usually like working with the pure RGB colors to specify cut jobs (cut, engrave or ignore) but I didn't manage that today.
The laser software didn't recognize the colors in my design, so I had to redo my designs before taking them to the laser. I usually like working with the pure RGB colors to specify cut jobs (cut, engrave or ignore). I didn't manage that today, but will see if the laser I use at work will recognize the layers.
I saved a copy with all data in Illustrator, then I deleted the annotations layer (I will mark them in pencil after cutting so I can recognize which is which). Then put all the lines on one layer, and saved another copy for cutting.
......@@ -273,21 +288,32 @@ I got a lot of double lines when cutting tests. Even though the laser software c
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/hcIKxlJTPxM?controls=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
**The cut**<br>
So in the end: I cut only the outlines and the fold lines and kept the canvas frame for reference because the measurements gets messed up when taking the design into the laser software. Having only the elements gives a different size than measuring the canvas edge.
**The Final Cut**<br>
So in the end: I will cut only the outlines and the fold lines and kept the canvas frame for reference because the measurements can get messed up when taking the design into the laser software. It's easier to compare when including the canvas edge, rather than selecting only the elements. Recipe for the ultimate ;-P cutfile:
1. Space elements away from edge if needed
2. Save a reference copy with all data
3. Delete annotations layer (unless you want to cut the numbers on the pieces, but I don't).
4. Cut everything
5. Delete all layers beside one (doesn't matter which)
6. Paste in place
7. Select an outline (blue), go to the "Select" menu, then "Same", then
8. Group the elements
9. Open "Pathfinder" tools under "Window", and press "Outline", reset the stroke in a pure RGB color
10. Ungroup the elements again (this is important!)
11. Repeat step 7-10 for the other colors in the drawing that need different kind of cutting job. Separate e.g. scoring/dotted lines from engraving or cutting.
12. Save as Illustrator 2 file (or Illustrator 8, or other, as your machine requires).
13. You should now have a *cutfile* with one layer and only ungrouped elements, and a *reference file* that still has all layers separated and still has the annotations layer so you can find out what's what.
## Assembling the model
## Assembling the model
Sticky notes are your best friend!
## Files
[.ai file Sheet 0](../files/wk02_cutfile_part0.ai)<br>
[.ai file Sheet 1](../files/wk02_cutfile_part1.ai)<br>
[.ai file Sheet 2](../files/wk02_cutfile_part2.ai)<br>
[.ai file Sheet 3](../files/wk02_cutfile_part3.ai)<br>
[.ai file Sheet 4 and 5 combined](../files/wk02_cutfile_part4.ai)<br>
[.3dmk Slicer project file (for assembly)](../files/wk02_slicerfile.3dmk)
A zip with all the files for cutting and assembling can be downloaded [here](../files/wk02_allfiles.zip)<br>
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